Unofficial Android port · Launcher + game ISO · Free

How we reviewReviewer: Marcus Reid

Black APK

Guide

BLACK Missions Guide: Every Mission in the Android Port in Order

All eight BLACK missions in order with honest time estimates, from the streets of Tivliz to the Graznei Bridge finale, in the Black APK Android edition.

Real BLACK gameplay screenshot: first person shooter firefight inside an industrial room

Black APK (BLACK) is the Android edition of Criterion's 2006 console shooter, full campaign included. That campaign is eight missions in a fixed order, and this guide walks through all of them: where each one takes you, what makes it difficult, and how long a first run takes in this Black APK release.

Street, Tivliz

The war starts in the streets of Tivliz, Ingushetia, where Sergeant Jack Kellar joins a convoy that never reaches its destination. This opening mission is the gentle one: wide roads, clear sightlines, and plenty of cover that the game lets you blow apart to teach the destruction rules. Treat it as training with live ammunition and try a few loud approaches, because the levels after this one punish the same habits. A first run takes about 25 to 35 minutes.

Tivliz Asylum

The asylum is where the game shows its teeth. Tight corridors, blind corners, and enemies who arrive in pairs force you to learn the rhythm of the combat here: push forward, reload behind cover, keep moving. The interiors make a strong case for checking our BLACK Android beginner guide first if the touch layout still feels new, since close quarters magnify every control mistake. Expect 40 to 50 minutes, and expect to die at least once in the cell blocks.

Naszran Town

A sunlit town with a market square, a church, and rooftops full of snipers. Naszran Town is the first mission where range matters, and the WA 2000 starts earning its slot in your two-weapon loadout. The church tower section is one of the campaign's best firefights, and the secondary objectives here hide in the side buildings most players sprint past. Our BLACK secondary objectives guide lists what to hunt for. Plan on 45 to 60 minutes.

Naszran Foundry

Then the Black game APK takes you underground, into a foundry of molten steel, overhead cranes, and long catwalks. The vertical design means enemies shoot up at you and down at you, so watch the walkways as much as the floor. Heavy weapons shine here: one well placed explosive turns a patrol into debris. The heat of the setting is all atmosphere, but the fights are genuinely long, so budget 45 to 60 minutes and keep the health pickups in mind before each furnace room.

Tivliz Asylum, Revisited

Kellar comes back to the asylum at night, and the place plays differently in the dark. New routes open through the roof and the courtyard, and long sightlines across the grounds reward the scoped rifles you have been carrying since Naszran Town. The revisit also advances the interrogation story around Kellar and the hunt for Seventh Wave, which our BLACK story guide untangles in full. It runs 40 to 50 minutes and is over sooner than you expect.

Veblensk City

The longest and, for many players, the hardest mission in the campaign. Veblensk City sprawls across city blocks, a library, and an armored column that shrugs off small arms, which means positioning and the right weapon matter more than reflexes. Every room has a second floor or a side door, and the BLACK Android port handles the chaos well, but this is the level where the auto-aim setting debate gets settled in favor of practice. Give it 60 to 75 minutes and take a break halfway if your thumbs are cramping.

Spetriniv Gulag

Snow, floodlights, and a prison camp at night: the gulag is the campaign's biggest sustained firefight. Guard towers, a train yard, and a courtyard packed with patrols make this the mission where the ammo situation gets tight and every pickup matters. Move tower to tower, keep a full magazine before each push, and do not rush the final yard. Veterans often call this the true final exam, and it takes 60 to 75 minutes of careful, loud work.

Graznei Bridge

The finale is a sprint: a long bridge, a moving convoy, and Seventh Wave making its last stand. After the slow grind of the gulag, Graznei Bridge feels like the game handing you every toy and pointing you at the finish line. Stay with the action, keep one weapon anti-vehicle capable, and the closing stretch lands in about 40 to 55 minutes. Then the credits roll, and the difficulty select starts to make sense.

All eight missions together run five to seven hours on a first playthrough, which makes the Black APK one of the rare Android ports with a proper, finished single player campaign and no filler. Finished it? The higher difficulties and the secondary objectives are the real endgame, and every mission unlocks for replay so you can chase what you missed in the BLACK Android port.

Quick Answers

How many missions are in BLACK?

Eight, played in a fixed order: Street, Tivliz Asylum, Naszran Town, Naszran Foundry, a night return to Tivliz Asylum, Veblensk City, Spetriniv Gulag, and Graznei Bridge.

How long does it take to beat BLACK on Android?

Five to seven hours on a first playthrough. Veblensk City and Spetriniv Gulag are the longest missions, at about an hour each.

Can you replay missions in the Black APK?

Yes. Completed missions unlock for replay, which is the cleanest way to chase the secondary objectives you missed the first time.

Which mission in BLACK is the hardest?

Most players name Veblensk City or Spetriniv Gulag. The city is long and tactical, while the gulag is one sustained firefight with tight ammunition.